Weblocal ray = Ray.new (head.position (origin of the ray),head.CFrame.LookVector (direction of the ray)*500 (size of the ray)) for casting back make the 500 a -500 so the ray size is negative //for casting right just replace LookVector with RightVector //for casting left do the same for right but the 500 should be - 500 WebOct 15, 2024 · In this video I go over the basics of Roblox Studio raycasting and how you can use it to detect parts on a ray. Raycasting is a powerful tool in scripting, with applications such as bullet...
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WebAug 16, 2024 · Here's the code I'm using: local function Step (overrideDistance) -- Cast ray: local descendants = workspace:GetDescendants () for _, descendant in pairs … WebApr 3, 2024 · #2 To move it upward and foward, you can just offset the look vector by another vector. local part = workspace.Part local raycast = workspace:RayCast(part.Position, part.CFrame.LookVector + Vector3.new(0, 5, 0)) The direction of ray cast needs to be relative to the origin, so make sure you get that right. … how to stop biting your tongue
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WebOct 10, 2024 · i’ve read upon raycasts and rays and whatnot for the past hour, and, no matter what i do, i feel so awfully confused. i want it so if you’re on top of a part, that part’ll … WebAug 16, 2024 · Here's the code I'm using: local function Step (overrideDistance) -- Cast ray: local descendants = workspace:GetDescendants () for _, descendant in pairs (descendants) do -- Code that finds blocks that are non-collidalbe if descendant:IsA ("BasePart") then if descendant.CanCollide == false then return end end end local blackList = {script ... WebThe only way I thought of reducing lag with a lot of these firing is simply using a longer delay (ex. once every 2-3 heartbeats) or alternatively, just raycast every, say, half a second and just smoothly move the bullet to the ray's hit position to make the illusion of a ton of rays. This thread is archived reaction sites